Memoir '44
Item Code: memoir
NZ$99.95
Units currently in Stock: 0
Memoir '44
2 players (can be played in teams up to 6 players)
Ages 8 & up
Playtime: 30-60 minutes
Author: Richard Borg
Publisher: Days of Wonder
Awards
Winner Best 2 Player Game International Gamers Award 2004
Winner Best Historical Simulation Games 100 2005
Award of Excellence Wargamer.com
2 players (can be played in teams up to 6 players)
Ages 8 & up
Playtime: 30-60 minutes
Author: Richard Borg
Publisher: Days of Wonder
Awards
Winner Best 2 Player Game International Gamers Award 2004
Winner Best Historical Simulation Games 100 2005
Award of Excellence Wargamer.com
Double Sided game board (50x71cm)
The Official Game of the 60th Anniversary of the D-Day Landings
From the opening minutes of D-Day to the liberation of Paris and beyond - Memoir '44 airdrops you into the key battles that turned the tide in Western Europe. Omaha Beach, Pegasus Bridge, Ardennes... You'll command your troops in battlefields that defined history in the 20th century.
Memoir '44 is a unique historical game where players face-off in over a dozen WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command and Tactic cards, the smart commander uses the unique skills of his units - infantry, paratroopers, tanks, artillery, commandos and even resistance fighters - to its greatest strength. Easy to learn and fast-paced, Memoir '44 requires strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory.
Contents: 1 double-sided hex board battle map, 144 Axis and Allied army pieces, 36 obstacles, 44 terrain tiles, 60 command cards, 9 summary cards, 8 battle dice, 2 card holders, 32-page rules & scenario booklet (with bonus team-play Memoir '44 Overlord scenario), 1 Days of Wonder Online access number. Box size approximately 30 x 30 x 8cm
"Memoir ’44 is the pinnacle - the absolute best of light war games... Memoir ’44 plays smoothly, quickly, and provides a pile of fun! The game can be taught in less than 10 minutes, but has definite strategies, but with enough luck to make each game varied. It is the best game I’ve played in 2004, and one that is quickly replacing Axis and Allies as my favorite light war game about World War II. I usually can say something negative about most games, but Memoir is a game without error - a masterpiece of fun and excellence." Tom Vasel Gaming Report
"What makes a great game? Pleasing components, tight rules, ease of play, and an experience that prompts all manner of good-natured chatter. Memoir ’44 touches every one of these bases and stomps on home plate as it heads back into the dugout. Readers are well advised to read what others are saying about this game and understand what’s driving all those breathless comments: a game that simply has people excited to sit around the table and play a wargame." Wargaer.com
"In a word ... WOW! To expound ... WOW-EE! To be totally honest, I was blown away by the package and the contents, and the quality that has obviously gone into this game. I know that, for many, this will be a game that will blow you away, as well." - Brien Martin on Consimworld


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